

It doesn’t help that enemy variety that stands between you and your objectives is almost non-existent. That’s not a major ask, but the missions are usually a rote combination of the following: blow up an inanimate object (cocaine cache, equipment), extract and interrogate a high-value target (an assistant, a family member), steal or photograph something (a car, documents), or just kill some stuff. Each province has a boss, and to learn that boss’ identity and draw him/her/them out from hiding you need to complete four to six missions. Until I switched to playing co-op, it descended deeper and deeper into repetition.įlamethrower Guy, RPG Guy, and Guy With The Big Shield don’t make an appearance. For the first five or so provinces everything felt exciting. Wildlands’ main issue, however, is poor mission variety. These situations take an already uneven driving and piloting system and push it to its frustrating breaking point. Also, it’s very common for high-priority targets to jump into a vehicle and flee, and if they get too far away you’ll often lose them and fail. And, because the map is so large, you’re forced to spend a ton of time in vehicles to get to locations between fast-travel points. After 15 or so hours I was able to pilot anything without much trouble, but it took far too long to nail Wildlands’ “feel.” Choppers, in particular, take a while to break in: once you’re cruising, you’re good, but building up to that speed requires a weird dance of tipping the nose up and down and easing up on the throttle.

Even on a bone-dry dirt road, some cars and jeeps feel like they’re skidding around on slick ice. Speaking of vehicles, yes, the chatter is true: many of them don’t control well. Wildlands leaves the strategy up to you, and because vehicles and fast travel points are so plentiful, the wide-open Bolivian landscape feels like a land of opportunity, not a burden. In the mountains, with a bit of leg work, you can usually hike to the high ground and assault your enemies from above. Deserts have little or no cover, so fighting from range works well and having an escape vehicle ready is imperative. These biomes aren’t just eye candy they have a major impact on how you play. Areas thick with foliage are perfect for hit-and-run guerrilla warfare.
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From the get-go, you’re free to roam the entire map, which includes jungles, mountains, deserts, salt flats, lakes, swamps, quarries, and caves. No matter which part of the map you explore, Ubisoft’s in-game version of the South American country of Bolivia looks great. If you want a game that’ll keep you busy for a while, Wildlands absolutely has your back. Each area includes at least one Santa Blanca Cartel boss, hidden weapons and attachments, enemies to interrogate, fast-travel locations, skill points and resources, commendation medals, bases to raid, and more. If you played the beta ( 6.8 million of you did), you were restricted to only one province the final game includes more than 20 provinces, some smaller, some larger, all packed with things to do. Wildlands’ map is, outside of MMOs, the largest I’ve seen in a game in a long time. I also crashed some helicopters, which may or may not have led to the accidental deaths of my fellow IGN teammates. After 42 hours, 1,415 enemies, and 17,644 bullets, I have completed Ghost Recon: Wildlands’ campaign and hit the level cap.
